277 Results
Research

Emerging Technology in Canada: 2019 Consumer Sentiment

The primary goal of this research is to better understand the opinion among Canadians regarding 5G technology, drones, ride sharing, electric scooters, self-driving vehicles, and smart cities. Specifically, this study examines: Gauging public awareness of the six emerging technologies Determining when Canadians believe the technologies will impact society Understanding levels of excitement and concern regarding the emerging technologies Published:11/15/2019

Research

Data Privacy: Canada Consumer Attitudes & Behaviors

The primary goal of this research is to gain an in-depth understanding of consumers’ attitudes and behaviors regarding online data privacy. Specific research objectives include: Assess the level of comfort in sharing personal data Understand perceptions surrounding responsibility for the protection of consumer data Understand what actions consumers have taken to protect their data Gauge overall level of concern regarding data privacy Assess the level of trust in various types of companies around handling personal information Published: 7/18/2019

Research

2nd Annual Consumer Technology Ownership and Market Potential Study: Canada

This study explores Canadian household ownership and purchase intent for several consumer technology products including: 4K Ultra HDTVs, smart watches, video game consoles, smartphones, laptop computers, tablet computers, Bluetooth or wireless headphones, wearable fitness trackers, in-vehicle communications and more. Find out what the most (and least) commonly owned technology products are in Canada.

Research

Development and Deployment of 5G: Europe

This research report reviews the development and deployment opportunities, issues and challenges associated with transitioning from 4G LTE to 5G across Europe. Specific objectives include examining: Technology initiatives Standardization initiatives Policy initiatives Market initiatives Industry roadmap Industry challenges Promising short-term and long-term use cases for the 5G network

Research

3rd Annual Consumer Technology Ownership and Market Potential Study: Canada

This research report explores Canadian household ownership and purchase intent for several consumer technology products including: 4K Ultra HDTVs, smart watches, video game consoles, smartphones, laptop computers, tablet computers, Bluetooth or wireless headphones, wearable fitness trackers, in-vehicle communications and more. Find out what the most (and least) commonly owned technology products are in Canada.

Research

Drones: Public Perceptions & Consumer Attitudes

This report explores consumer ownership and attitudes toward drones and their current applications. Specifically, this research: Determines general awareness and number of owners by type of drone Assesses likelihood to purchase a drone within the next 12 months Among owners, determines current applications/uses Gauges level of awareness of safety messaging Measures level of awareness of use cases Understands the impact of certain scenarios on purchasing decisions

Research

3rd Annual Future of Work Report

The primary goal of this research is to understand the role of future jobs and the impact they have on how employers invest in America’s workforce. To achieve this goal, an online survey was sent to CTA member companies to gain insights into the current landscape of U.S. jobs and business hiring practices. Published: 9/12/2019

Research

The State of Mobility: 2019

The goal of this research study is to understand the full picture of multi-mode transportation among US adult consumers, with a focus on First Mile, Last Mile (FMLM) solutions on commuter travel. Specific objectives include: Understand consumer use of transportation Gauge consumer perceptions of riding vs. driving Understand behaviors around in-vehicle technology Published:10/4/2019

Research

Esports 2019: Landscape & Opportunities

This report details the esports industry market adoption trends, the evolution of its ecosystem, and growth opportunities. Additionally, a combination of secondary sources, consumer-based syndicated research and interviews among esports industry executives are referenced to help evaluate technology’s impact on the esports industry as well as esports’ benefit for the technology industry. Published:11/4/2019

Filter By Filter By

Showing 1-10 of 277 results