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These 4 Entrepreneurs Have Developed Award Winning Products

Bronwyn Flores, Communications, Coordinator, Consumer Technology Association

Great products deserve to be honored. That’s why the 2015 CES Innovation Awards has recognized outstanding products in over 25 technology categories. We talked to four new CEA members, who are also Innovation Award honorees, about building their companies from the ground up.
Michael Leabman
CTO, Director and Founder
Energous, Honoree in SmartHome, Portable Power and Embedded Technologies categories

“Everyone has this problem and the fact that no one has solved the ability to be completely mobile and charge devices outlet-free really resonated with me. Energous is going to enable more applications for low-power devices that help make life easier but need power. No one likes to plug devices in. Just like WiFi became popular and all of a sudden enabled new devices, I think the same will happen for Energous. We want to enable people to be creative and think of things that we haven’t even thought of yet.”


“Ironically, I thought of Energous eight years ago and, at that time, didn’t know how to solve this problem. I didn’t think it was possible in terms of processing power and technology. About three years ago, when I was changing the batteries in my kid’s toys, I said, ‘Someone must have solved this problem already.’ And no one had. You were still tied to a location. That’s when I looked at the technology and there had been a lot of advances in processing power. All of a sudden, the ingredients that I thought weren’t possible eight years ago were possible.”

Nikolaj Hviid
Founder and CEO
Bragi, Best of Innovation Honoree in Headphones category

“We’re looking at sound and audio in a different way. It’s not just what you listen to, in terms of music, but also in terms of an acoustic interface. You have a tablet or an iPhone and those interfaces are quite well-developed. Anything that’s visual in terms of flows and structure is awesome, but right now we’re just using sound – which is our second most important sense – for ‘plings’ and ‘plungs.’ It’s not well-developed and I think that’s sad because sound is great. It will excite you, warn you, involve you, and many other things that we’re not engaging, in terms of interface to a device. That’s why we wanted to change the way that audio-related devices work. It’s not just an output device; it’s an input device and an output device by itself.”

Copyright by BRAGI

“We have taken a computer and made it so small that fits in the ear – one in each ear. It’s a self-contained device meaning it will work without anything else. It’s not just the sensors, in terms of touch, but when you do something you’re doing it consciously and unconsciously. A conscious move would be saying or swiping something, but unconsciously your heart rate will go up and you will move in certain ways. These different sensors – the conscious one and the unconscious one – will be able to feed back to the device what is happening to you and help you while you do it. That’s the big difference. It’s not you turning up the volume; it’s you interacting with this microcomputer.”
“Some developers will use The Dash to make disabled people be able to control a computer. Just by moving your head, you can move a cursor. It can be used by firefighters to know if they are too hot or too tired. It can be used for preventative health care and even in rehab. That’s why we have an open platform. Initially we saw it being used for fitness, but in reality this is a platform for anything.”

Mark Ladd
Co-Founder and CEO
Lyteshot, Honoree in Gaming Hardware and Accessories category

“We’re pioneering the idea of integrating 3D-printed peripherals with our hardware. You can 3Dprint our designs, giving people the power to engage their imagination, which is so important. We’re taking advantage of the sensors and mobile communications that now allow this type of gaming to exist. Wouldn’t it be great to have a heads-up display when you’re outside with a bunch of people and see a 60-foot dragon coming down the street that you all have to take down? Lyteshot turns the world into your gaming arena.”

 “We’re trying to break the tether from people’s screens. Instead of being stuck in front of a computer or a console in the basement, we’re rethinking the user experience and repackaging it in a way that takes the best of physical gaming and the digital world to create an entirely new experience.”

Jared Dwarika
Healthcare Originals, Honoree in Tech for a Better World category

“Asthma cannot be cured, it can only be treated, and the best way to manage it is to adhere to a management plan at all times – something most asthmatic children have difficulty doing. What inspired me was the necessity to get a solution to this asthma non-adherence problem. The Automated Device for Asthma Management (ADAM) technology encourages adherence by telling users when they’re likely to get an asthmatic attack even before they recognize it, thereby reducing Asthma emergencies. This technology makes medical treatment proactive.”

“Wearables, like ADAM, are the precursors to future medical tech and will eventually have the capabilities to diagnose, treat and repair users even before they become aware of a medical emergency. In this view of the future, emergency room visits will be predominantly for trauma and accidents, a physician may never meet the patient physically and drugs will be synthesized right at the wearable for real-time use.”

Check out all the CES Innovation Awards honorees at